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Two days after the announcement, Marcus 'Notch' Persson, creator of Minecraft and founder of Mojang, took to his personal blog to defend his company's stance. My friends and other good willing server owners will lose their jobs because of a few rotten eggs in the community! #SaveMinecraft- Blue Monkey June 16, 2014 Mojang had always fostered a laissez faire sensibility it had pushed Minecraft as an open platform, freely customisable by both players and server providers. The grievance many Minecraft fans had was simple: although these terms had always been present in Mojang's Minecraft EULA, they had never been enforced over the three years since the game's launch.
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There were dozens of unfavourable comparisons between Mojang and monolithic video game publishers like Electronic Arts and Activision, the latter often criticised online for their highly restrictive digital rights management and user license agreements. With days, there was a hash tag #saveminecraft, which would be seen by over 500,000 users. In short, Mojang wanted to prevent servers from offering players a "pay to win" model to customers.īut the server providers balked – and a Twitter storm ensued. He also stated that servers could charge players for entry, and for personalisation items like cool hats and silly pets, but could not charge for items that would affect gameplay, such as powerful swords or potions. Mojang spokesperson Owen Hill explained that server providers could accept donations from players, as long as these payments were not exchanged for items or power-ups that would give players advantages in the game world. The trouble started on Thursday 12 June when Mojang posted a statement on its website, responding to some Twitter disagreements about the extent to which server companies could monetise their custom Minecraft content and services. Now the previously benign Swedish studio is putting its foot down, and a fissure has opened up across the once peaceful Minecraft community. Mineplex, like hundreds of other Minecraft server providers, may be breaking the End User License Agreement (EULA) provided by the game's developer, Mojang. That's a lot: there are 100m registered users, over 14m sales on PCs.īut there's a problem.
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"Almost 25 percent of all PC Minecraft accounts ever bought have played on Mineplex alone in the last eight months," says Bylos. Over one million people a month come to Mineplex to experience the company's modifications and community features.
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Here, you can play things like Castle Siege, which turns Minecraft into a full-on fantasy war game, or Super Smash Mobs, which re-creates the Nintendo fighting game series Super Smash Bros – but in Minecraft.
As well as giving players all over the globe the chance to build in the same worlds together, Bylos and his staff have developed a range of custom Minecraft modes, challenges and maps. His company, Mineplex, runs a server network for fans of the massively successful construction game. For the past few years, Gregory Bylos has been doing pretty well out of Minecraft.